Relatively realistic Grass

Miscellaneous Forums/Blitz Showcase/Relatively realistic Grass

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@Beaker. Yes you are right the fill rate might have a role in this.

But I made the same demo with quads and it was running alomst in the half fps compared to the tris particles.

@jfk. I have made a version with precompiled z-order files.
I will post it tomorrow along with an implemetation of using grass-map images to place the plants on a terrain.

Bye.