@Beaker. Yes you are right the fill rate might have a role in this.
But I made the same demo with quads and it was running alomst in the half fps compared to the tris particles.
@jfk. I have made a version with precompiled z-order files.
I will post it tomorrow along with an implemetation of using grass-map images to place the plants on a terrain.
Bye.
But I made the same demo with quads and it was running alomst in the half fps compared to the tris particles.
@jfk. I have made a version with precompiled z-order files.
I will post it tomorrow along with an implemetation of using grass-map images to place the plants on a terrain.
Bye.