For me the class Command works good enough since I only need this with animated Characters. So I load them with Loadanimmesh anyway. The problem was I had no idea when I modified the Children recursively, if a specific Child was a Bone or a Mesh - as described above. That was a missed thing in this command family.
IsMesh(child)
Blitz3D Forums/Blitz3D Programming/IsMesh(child)The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.