I am trying to write a simple car / truck physics engine for my a game, and am having some difficulty figuring out how to get the wheels aligning to the car propperly when a curb is hit, etc. Basicly, i need to learn a bit more about vertex/vertlet style collisions.
can anyone provide a good example (or tutorial) that is a bit less complicated than sswifts demo? Im not looking to reproduce real physics, i just want get mesh to mesh physics happening so i can drive up hills , roll the car and hit things, without the wheels comming off or getting skewed (wheels are children of the car mesh).
can anyone provide a good example (or tutorial) that is a bit less complicated than sswifts demo? Im not looking to reproduce real physics, i just want get mesh to mesh physics happening so i can drive up hills , roll the car and hit things, without the wheels comming off or getting skewed (wheels are children of the car mesh).