but how would a computer know exactly how you want your complex mesh laying out. a lot so the skill in unwrapping is down to the user.
the autounwrap features can be handy, but not always done the way you want it.
Its easier in a lot of cases to use a combination fo planar and cylindrical mapping to get a good uv layout.
the autounwrap features can be handy, but not always done the way you want it.
Its easier in a lot of cases to use a combination fo planar and cylindrical mapping to get a good uv layout.