hmmm... ok, thanks guys.
At least the terrain isnt animated, so I can probaby get away with using the ENTITYINVIEW command - and just switch the various sections of map terrain off and on.
That just leaves the problem of finding out the distance that a section is away from the camera then switching the mesh, LODing as needed.
At least the terrain isnt animated, so I can probaby get away with using the ENTITYINVIEW command - and just switch the various sections of map terrain off and on.
That just leaves the problem of finding out the distance that a section is away from the camera then switching the mesh, LODing as needed.