Reusing textures

Blitz3D Forums/Blitz3D Programming/Reusing textures

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hmmm... ok, thanks guys.

At least the terrain isnt animated, so I can probaby get away with using the ENTITYINVIEW command - and just switch the various sections of map terrain off and on.

That just leaves the problem of finding out the distance that a section is away from the camera then switching the mesh, LODing as needed.