Sky-dome

Blitz3D Forums/Blitz3D Programming/Sky-dome

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I assume you are texturing a sphere / semishphere with a rectangular(square) textue. This will always squash your texture at the poles as you are spherically mapping a rectangular texture.

There was another thread (somewhere, sorry I cannot find it right now) regarding spheremaps.
Otherwise, You will just have to edit your texturesmanually to give the best results. The image towards the poles of your texure need to be stretched to simulate curvature.