I'm a little confused about the b3d support for uv channels myself. The specs say we can have up to 8 channels:
But the texture flag only lets you specify a second UV channel:
I don't understand how we're supposed to use the other 6 uv channels... It would be relatively simple to support them in the exporter.
-Pudding
texture coords per vertex (eg: 1 for simple U/V) max=8
But the texture flag only lets you specify a second UV channel:
The flags field value can conditional an additional flag value of '65536'. This is used to indicate that the texture uses secondary UV values, ala the TextureCoords command. Yes, I forgot about this one.
I don't understand how we're supposed to use the other 6 uv channels... It would be relatively simple to support them in the exporter.
-Pudding