Relatively realistic Grass

Miscellaneous Forums/Blitz Showcase/Relatively realistic Grass

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Thanks :)
BTW: Maybe you should replace
RotateEntity grass(i),Sin(windwave+x)*force#,grassa(i),Cos(windwave+z)*(force#/2)

by
RotateEntity grass(i),Sin(windwave+x+grassa(i))*force#,grassa(i),Cos(windwave+z-grassa(i))*(force#/2)

in the wind function, I think it looks better.