Glad you guys like the pipeline!
Akat, not sure how that happened. I don't think I'm doing anything that would cause that. Are you sure you didn't accidentally change some display setting?
Marcus, you can use the second UV channel. Just apply UVW unwrap, set the map channel to 2, and scale up all the UVs. Now set the map channel in the texture layer to use channel 2.
BTW I think there is an issue with files saved with the older (pre-cubemap) version of Blitz3d Map needing to be refreshed. Just looking at the map in the material editor seems to do the trick...
-Pudding
Akat, not sure how that happened. I don't think I'm doing anything that would cause that. Are you sure you didn't accidentally change some display setting?
Marcus, you can use the second UV channel. Just apply UVW unwrap, set the map channel to 2, and scale up all the UVs. Now set the map channel in the texture layer to use channel 2.
BTW I think there is an issue with files saved with the older (pre-cubemap) version of Blitz3d Map needing to be refreshed. Just looking at the map in the material editor seems to do the trick...
-Pudding