when I need to update all of my types, i use this code
For Type.Type = each Type
[update code]
Next
But when I need to update one Type of this collection in particular, I select the type by one of its field, for instance :
For Type.Type = each Type
If Type\Name$ = "mark sibly"
[update code]
Endif
Next
My Level Editor and my Game are built on this principle and all seem to be perfect.
For Type.Type = each Type
[update code]
Next
But when I need to update one Type of this collection in particular, I select the type by one of its field, for instance :
For Type.Type = each Type
If Type\Name$ = "mark sibly"
[update code]
Endif
Next
My Level Editor and my Game are built on this principle and all seem to be perfect.