Put another field into the type, for example
Field ChairMesh
then do a
c\ChairMesh=LoadMesh("Chair.x")
or load a chairmesh into another mesh and do a CopyEntity for each one.
Field ChairMesh
then do a
c\ChairMesh=LoadMesh("Chair.x")
or load a chairmesh into another mesh and do a CopyEntity for each one.