Wow, this is looking real good!
My only concern with technique is that if you have a UV map that has seams (for example, one generated by LightWave's "Atlas" UV mode), it doesn't paint smoothly across them.
Also, it runs rather slow for me.. I get about 3 FPS on my P4 1.6Ghz, GeForce3 machine!
My only concern with technique is that if you have a UV map that has seams (for example, one generated by LightWave's "Atlas" UV mode), it doesn't paint smoothly across them.
Also, it runs rather slow for me.. I get about 3 FPS on my P4 1.6Ghz, GeForce3 machine!