Refraction

Blitz3D Forums/Blitz3D Programming/Refraction

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Afaik, there isnt a way. Cubemapping wont help here. On my pervious post podperson mentioned the use of pixel shaders but I dont know how to implement them in Blitz.