Perspective...

Blitz3D Forums/Blitz3D Programming/Perspective...

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I would agree but im busy holding my breathe waiting for HRDI support with smooth skinning and realtime radiosity.


Why is it that people still see vertex weighting as some super exotic technology when practically every game released on a pc or console uses them?? It's an entry level feature of any commercial 3d engine.

Don't get me wrong, I love using Blitz; but the lack of vertex weighting is a pretty major drawback. Personally, I could care less about Doom3 lighting, pixel shaders etc. - I just want to be able to skin a character properly!

-Pudding