I suggest that to do that you use a bone animtation for each step in the walk style.
1: healthy walk
2: limping walk
3: slow walk with cane
these could be imported as needed.
and apply it to the same mesh.
Note that if you do bone animations you could in theory move the bone nodes farther out on the fingers and attach them to the vertexes at the finger tips. beard (chin) could extend or deform.
Just a thought
1: healthy walk
2: limping walk
3: slow walk with cane
these could be imported as needed.
and apply it to the same mesh.
Note that if you do bone animations you could in theory move the bone nodes farther out on the fingers and attach them to the vertexes at the finger tips. beard (chin) could extend or deform.
Just a thought