Collision command doesn't actually collide

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here's an example of how the stop collision should be working for you just to confirm behaviour is as documented:

Graphics3D 800,600

Collisions 2,1,2,1

light=CreateLight()
RotateEntity light,10,0,10

wall=CreateCube()
EntityType wall,1
PositionEntity wall,0,-2,0

ball=CreateSphere()
EntityType ball,2

cam=CreateCamera()
PositionEntity cam,0,1,-10

While Not KeyHit(1)
	t#=10-MouseY()/20.0
	PositionEntity ball,0,t,0
	UpdateWorld
	RenderWorld
	Flip
Wend

End