This is what you've got to expect when the language is being rewritten from the ground up. Mark isn't going to just cancel his plans for BlitzMax, so I wouldn't expect too many Blitz3D updates too frequently.
In the meantime, more cool stuff is coming out right now than any other time in Blitz3D's history. I myself have about three technical areas I want to pursue, but don't have time to do all them right now.
As I have said a few times, the limiting factor right now is not the language or the programmers, but the lack of artwork. Go learn how to make textures and post a set for royalty-free use. I made some pretty good ones with no texturing experience at all, so anyone can do it.
In the meantime, more cool stuff is coming out right now than any other time in Blitz3D's history. I myself have about three technical areas I want to pursue, but don't have time to do all them right now.
As I have said a few times, the limiting factor right now is not the language or the programmers, but the lack of artwork. Go learn how to make textures and post a set for royalty-free use. I made some pretty good ones with no texturing experience at all, so anyone can do it.