Seriously get a grip! If you want the latest features, grab your C++ compiler and Direct X 9.0 SDK ... then have at it. Blitz3D is here to create reliable games for indie developers. Sure you can create cool tech demos with it but it also has to be able to create some stable low-end games. We're not going to compete with 'AAA' titles on this front in terms of technology so get over it. There are plenty of lower end games making a lot of money out there and at this moment Blitz3D is very capable of making incredibly competent software for this market. You love Blitz because the other guys can't keep up with their bugs do to the fact that they are trying to fullfill some crazy feature requests. Grab your copy of Blitz and push it to it's furtherst boundries in a game related environment and you'll be rewarded!
Look at BlitzPlus! Mark took the DX down a notch so it will be compatible with more machines. That is how you sell software to a broad audience. Look at RealONE Arcade or Dexterity. They sell a lot of games and the best sellers have the lowest system specs.
If you don't want to make games then do what I said above. Get C++ and the DX 9.0 SDK. You'll be able to create all kinds of crazy effects and if you're not worried about creating a whole game it's not really too tough to do. There are a million books out there that can have you running 3D simulations in MS Visual C++ in no time.
It's all just opinion in the end however. I can't tell you what you should be using your copy of Blitz3D for. In my opinion aim for 5 year old systems with a really good game and you'll be rewarded.
Look at BlitzPlus! Mark took the DX down a notch so it will be compatible with more machines. That is how you sell software to a broad audience. Look at RealONE Arcade or Dexterity. They sell a lot of games and the best sellers have the lowest system specs.
If you don't want to make games then do what I said above. Get C++ and the DX 9.0 SDK. You'll be able to create all kinds of crazy effects and if you're not worried about creating a whole game it's not really too tough to do. There are a million books out there that can have you running 3D simulations in MS Visual C++ in no time.
It's all just opinion in the end however. I can't tell you what you should be using your copy of Blitz3D for. In my opinion aim for 5 year old systems with a really good game and you'll be rewarded.