its ok i sorted that out. bizzarely by loading the first texture and doing this
torso=LoadTexture ("models\torso.tga")
EntityTexture Player,torso,torso
it then defaults to the multiskinned texture. Don't know why this works, it just does
torso=LoadTexture ("models\torso.tga")
EntityTexture Player,torso,torso
it then defaults to the multiskinned texture. Don't know why this works, it just does