3D newbie woes

Blitz3D Forums/Blitz3D Programming/3D newbie woes

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thats a load of cobblers ,, if he want`s flat shading thats what he should get ,,, the problem is in the way the blitz3d engine displays vertex normals from 3ds files ect (which to me points to a fault in the import parser as opposed to the moddeler).

I had exactly the same problem , when exporting a mesh from 3DSmax5.1 and loading into blitz , all my surfaces went tits up also , this isn`t a fault of 3ds as 3ds displays them properly and it happens to be descreets format so they`d know.

The fault lies with blitz`s import function.

Asbjorn ,, to get around this fault in max use robs B3D exporter script (not the one in the blits pipeline thats floating about as this generates the same fault)

As for milkshape i don`t know as i have not used it much , but the problem is the same and is to do with VERTEX NORMALS as Flameduck has hinted at , possibly there should be a lot more done about this (what i would define as) BUG