ooh sounds complicated. i will mess around with it and get back, cheers
BTW i am doing the shadow with flex, but am going for the more realistic shadow using a second camera and renderworld.
I am hiding everything but the player model and rendering from above and behind the player, copying that to the texture buffer then to the flex mesh( based on most of the shadow stuff in the archives)
I don't want to use multiple light sources, just one 'sun'.I just want it looking good enough not to look wrong if you get my meaning.
i see what you mean with the parenting though, sounds obvious when someone points it out.The shadow mesh is just inheriting the player models rotation.
duh
BTW i am doing the shadow with flex, but am going for the more realistic shadow using a second camera and renderworld.
I am hiding everything but the player model and rendering from above and behind the player, copying that to the texture buffer then to the flex mesh( based on most of the shadow stuff in the archives)
I don't want to use multiple light sources, just one 'sun'.I just want it looking good enough not to look wrong if you get my meaning.
i see what you mean with the parenting though, sounds obvious when someone points it out.The shadow mesh is just inheriting the player models rotation.
duh