Collisions.. again :(

Blitz3D Forums/Blitz3D Programming/Collisions.. again :(

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Yeah, ruz has a point. Due to the way to collisions work, your main character will have to respond to the collision first, before it is deleted. So he will say stop or slide for a split second.



Actually, the current collision system works fine. It doesn't stop or slide now, because I Hide the entity as soon as the collision occurs. Detecting collisions for all of the players/bots in the game. I may try entity distance and see if there's any framerate change though!