1.85 release :( French community conclusion ...

Blitz3D Forums/Blitz3D Programming/1.85 release :( French community conclusion ...

I've collected all the DBpro features that Blitz doesn't have:

Includes a 135 page Spiral-bound Manual (not sure if thats a big deal or not)
Expandable, write your own DLLs with the free SDK (not even sure what that means, DevC++ is free for Blitz users)
Potential Visibility Set (use Quill3D or code your own)
Bump Mapping (not sure if this one counts - I can't see bumps on my graphics cards)
Pixel and Vertex Shaders (these would be nice)
Rainbow Rendering (WTF?)
Code your own Shaders (isn't this the same feature as Pixel and Vertex Shaders?)


I commend anyone who can speak another language no matter that a few mistakes creep in.


I understand the frustration of not having all the latest features, but isn't that precisely why Mark is working on BlitzMax?