My feeling is that - if you don't like the 1.85 update - you should be entitled to a full money-back guarantee.
How much did you pay for the 1.85 update again? Oh yeah, nothing.
I don't plan on using either of the new eye-candy features in any of my projects. No big deal, Blitz was a great language before the updates, and the collision bugfix has fixed what was broken in 1.83 so it's all good.
I'm afraid I don't know what 3d GameCreator Pro is. I'm not sure if you mean 3d Gamestudio, DarkBasic Pro or something else I'm not familiar with. But if it was truly a better product than Blitz, you would be using it instead. So evidently it has it's problems too.
I do think this is probably a stop-gap update with enough eye candy and things to play with to keep people busy until Blitz Max comes out. But that's cool, because I think Blitz3d is coming to the end of it's development cycle now anyway. I think the kind of additions you'd like to see added to Blitz3d would cripple it in it's current state, and I think we need BlitzMax for all of that. So the more time Mark has free to spend on BlitzMax, the better, as far as I'm concerned.
How much did you pay for the 1.85 update again? Oh yeah, nothing.
I don't plan on using either of the new eye-candy features in any of my projects. No big deal, Blitz was a great language before the updates, and the collision bugfix has fixed what was broken in 1.83 so it's all good.
I'm afraid I don't know what 3d GameCreator Pro is. I'm not sure if you mean 3d Gamestudio, DarkBasic Pro or something else I'm not familiar with. But if it was truly a better product than Blitz, you would be using it instead. So evidently it has it's problems too.
I do think this is probably a stop-gap update with enough eye candy and things to play with to keep people busy until Blitz Max comes out. But that's cool, because I think Blitz3d is coming to the end of it's development cycle now anyway. I think the kind of additions you'd like to see added to Blitz3d would cripple it in it's current state, and I think we need BlitzMax for all of that. So the more time Mark has free to spend on BlitzMax, the better, as far as I'm concerned.