Collisions.. again :(

Blitz3D Forums/Blitz3D Programming/Collisions.. again :(

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if i wanted to check a collision between my player and another entity when not moving was to create a sphere around my player which was slightly larger(with a larger radius) and always position it at my players location(not parent it to the player), so if the player was against a wall and still that would mean the sphere had been pushed back slightly and would be trying to move to the players location thus registering a collision value.