!!!!
You mean collisions between non-moving entities won't work?
I gave up on an earlier problem where I PositionEntity'ed a mesh relative to another mesh, and then wanted to check if it collided with stationary objects...Maybe that's why it didn't work!
You mean collisions between non-moving entities won't work?
I gave up on an earlier problem where I PositionEntity'ed a mesh relative to another mesh, and then wanted to check if it collided with stationary objects...Maybe that's why it didn't work!