try this:
Graphics3D 640,480,16,2 SetBuffer BackBuffer() sphere=CreateSphere() EntityShininess sphere,.5 ScaleEntity sphere,30,30,30 EntityColor sphere,255,2,1 sphere2=CreateSphere() EntityShininess sphere2,.5 ScaleEntity sphere2,30,30,30 EntityColor sphere2,22,255,1 MoveEntity sphere2,1,1,1 camera=CreateCamera() PositionEntity camera,0,50,-46 TurnEntity camera,45,0,0 light=CreateLight() TurnEntity light,45,45,0 While Not KeyDown(1) RenderWorld Flip Wend End