A quick surface question

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For all of you single surface gurus out there:

When I use copy mesh does that create a new surface, or attach it to the originating surface?

If it creates a new surface then:

I'm assigning "Weapons" to animated player meshes, of which there may be up to 32 at a time on the screen. As you can imagine, I need to cut my surfaces down as much as possible. Is there a relatively painless way to assign these weapons to like surfaces even though they'll be "attached"/parented to animated meshes?