This mixing of things 'millions of miles away' with others that are nearby is not feasible anyway.
You should handle this like the skybox in the Castle demo.
The sky is close to the camera. But EntityOrder forces it to be drawn behind everything else, as if very far away.
You should handle this like the skybox in the Castle demo.
The sky is close to the camera. But EntityOrder forces it to be drawn behind everything else, as if very far away.