I have quite a bit of experience with single surface stuff: you can have batches for variety - for example each sector is three single surface meshes giving you 12 different textures per sector. Each texture can be rotated giving you a possible 144 combinations. You can also color these with vertex colors.
Each texture in the above rule gives you 64x64 resolution from a 256x256 texture (3 of them). Thats the most lightweight compromise: you could easily double these requirements.
I only just dabbled with this recently.
Each texture in the above rule gives you 64x64 resolution from a 256x256 texture (3 of them). Thats the most lightweight compromise: you could easily double these requirements.
I only just dabbled with this recently.