What do you expect from LoadAnimMesh? It retrieves hierarchy and animations in 3DS/b3d files. But it will not solve any alpha blending issues I think. Of course I could be wrong!
I forgot to mention in my previous posting that I tried with an ATI Radeon 9700 Pro and a NVidia Geforce IV Ti 4600 both 128 Mb graphic cards.
If anybody has a suggestion I would like to solve this also, in a more elegant way that doing mesh merging in a modeling package. I have done tons of testing, don't have a single idea left :))
I forgot to mention in my previous posting that I tried with an ATI Radeon 9700 Pro and a NVidia Geforce IV Ti 4600 both 128 Mb graphic cards.
If anybody has a suggestion I would like to solve this also, in a more elegant way that doing mesh merging in a modeling package. I have done tons of testing, don't have a single idea left :))