Sorting poligons..

Blitz3D Forums/Blitz3D Programming/Sorting poligons..

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The only trick that worked for me was to group meshes in a modeling software to export it and to load it a a single mesh in blitz. It seems hardware is doing better this way. Off course this means working the whole environment in a modeling package thus only for "static objects" with minimal possible intervention in code, except if you feel like doing everything on vertex level.

I don't know why it seems that inside a "single" surface/object Z-ordering and alpha blending are done well.

Otherwise I tried everything, texturing with alpha, splitting meshes, checking normals,... nothing helps.