EDIT: I decided to remove my posts on this subject because I feel that I should have something to show, before commenting on other peoples implementaton...
The reason for thinking that people are making their terrainsystems much too advanced, is propably due to my own programming style being more focused on dividing the task into as simple parts as possible, and thus not really understanding the ideas discussed.
Also, the 4 PC's mentioned were not enough to actually say that it worked perfectly... It should have been tested on a variety of different harddisks, memory configurations and CPU speeds and brands.
So, I have decided to do more work on my current terrainsystem project, and then offer a public test, when it reaches a state where I feel it works. That way, we can discuss like for like and actually know what works.
Sorry, I normally don't condone removal of posts, but I am not sure that I know what I am talking about here, so I will go investigate and report back when I feel confident in this area.
Andy
The reason for thinking that people are making their terrainsystems much too advanced, is propably due to my own programming style being more focused on dividing the task into as simple parts as possible, and thus not really understanding the ideas discussed.
Also, the 4 PC's mentioned were not enough to actually say that it worked perfectly... It should have been tested on a variety of different harddisks, memory configurations and CPU speeds and brands.
So, I have decided to do more work on my current terrainsystem project, and then offer a public test, when it reaches a state where I feel it works. That way, we can discuss like for like and actually know what works.
Sorry, I normally don't condone removal of posts, but I am not sure that I know what I am talking about here, so I will go investigate and report back when I feel confident in this area.
Andy