Portal Engine

Blitz3D Forums/Blitz3D Programming/Portal Engine

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Abba Rue,
I like the random see idea. I still have yet to pick around with the code to clean it up. I think i might do that this weekend. I find the real time loading of the tiled terrains is a bit hitchy, and i was going to assign my game objects to each terrain, but for instance if a character is being chased across the terrain onto another square, it needs to be reassigned.

BTW, i solved the 'out of space' issue by allowing a default terrain tobe loaded.


Ill try and document it to death and see what people think. maybe it can help someone else out. I think what i might do is modify the code later so that it loads up a huge area initially as you travel so that it mimimizes the hitching, and shrink the tiles so that they load faster and cleaner.



BTW guys thanks for all the help. This has been a very good thread to read and think about.