No. I do load one particular image 4 separate times under different handles in the same loading routine:
Could it be something to do with this? I'm a bit sceptical, 'cos I seem to be losing a lot more vidmem thatn these would account for. Any further ideas?
scytheul2=LoadImage("Graphics\Scythe2\scythe ul.png") MidHandle scytheul2 MaskImage scytheul2,255,0,255 scythedl2=LoadImage("Graphics\Scythe2\scythe ul.png") MidHandle scythedl2 MaskImage scythedl2,255,0,255 RotateImage scythedl2,270 scythedr2=LoadImage("Graphics\Scythe2\scythe ul.png") MidHandle scythedr2 MaskImage scythedr2,255,0,255 RotateImage scythedr2,180 scytheur2=LoadImage("Graphics\Scythe2\scythe ul.png") MidHandle scytheur2 MaskImage scytheur2,255,0,255 RotateImage scytheur2,90and later...
If scythedl2<>0 Then FreeImage scythedl2 : scythedl2=0 If scytheul2<>0 Then FreeImage scytheul2 : scytheul2=0 If scytheur2<>0 Then FreeImage scytheur2 : scytheur2=0 If scythedr2<>0 Then FreeImage scythedr2 : scythedr2=0
Could it be something to do with this? I'm a bit sceptical, 'cos I seem to be losing a lot more vidmem thatn these would account for. Any further ideas?