verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

no way miracle, without your original help i would still be stuck in mathematical hell. see ive been trying to learn physics on and off for a couple of years. my math schooling is only up to pre-elgebra and although i can write code that uses more complex math, everytime i try to do some research its always written at the college level and i just dont know the language of math. the symbols that are used just confuse the hell out of me. so that has been a serious limiting factor for me.

i started a full blown rigid body simulator two years. i was trying to do it the "right" way using quaternions for rotation and runge kutta integration and real torque forces etc. after it reached about 3000 lines of code it became apparent that my lack of understanding of the language of high level math and time constraints made the project impossible to continue on.

so the day i came across your demo with the falling sphere groups was an obsolute god send. no way i couldnt have done this stuff without your work.