Forcing a value into an object holder

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basicly I want to store object pointers (using the int(gameobj) line to get the pointer) in a memory bank and then retrieve that value from the memory bank and force the value into a null object holder, the number '123456' is an example of a pointer value, and the line 'gameobj=gameobj(123456)' was meant to read 'gameobj = gameobject(123456)' a bit of typo on my part, but its irrelivant any way cause it didnt work!!

hope this helps clarify the situatuion

Mr Brine

PS Oh yeah the overall reason I wanna do this is for my game, to help the general overall efficiency of the system.