Is there any way to even fake real-time shadows on those characters. They don't seem to be "hinged" to the environment. Also there needs to be shadows on the static objects on the ground. The lightmapper in the code archive will do this.
That asside, I wouldn't be saying that if I wasn't impressed. Very fun. I want to see more.
That asside, I wouldn't be saying that if I wasn't impressed. Very fun. I want to see more.