collisions eat resources !

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Tips:

Re-use collision id's! the more collision combinations you have, the slower it will run. For example:

Const C_player,C_level,C_enemy
Collisions C_player,C_level,etc
Collisions C_enemy,C_level,etc
Collisions C_player,C_enemy,etc

is more efficient than making a seperate collision statement for each individual enemy.