Tips:
Re-use collision id's! the more collision combinations you have, the slower it will run. For example:
Const C_player,C_level,C_enemy
Collisions C_player,C_level,etc
Collisions C_enemy,C_level,etc
Collisions C_player,C_enemy,etc
is more efficient than making a seperate collision statement for each individual enemy.
Re-use collision id's! the more collision combinations you have, the slower it will run. For example:
Const C_player,C_level,C_enemy
Collisions C_player,C_level,etc
Collisions C_enemy,C_level,etc
Collisions C_player,C_enemy,etc
is more efficient than making a seperate collision statement for each individual enemy.