EntityType and EntityRadius/Box use a lot of fps....
If I create a scene with many monsters with collision detection, the program will slow down becauseof those commands....
Is there any solution to avoid that, shall I don't use collisions for each monsters ?
If I create a scene with many monsters with collision detection, the program will slow down becauseof those commands....
Is there any solution to avoid that, shall I don't use collisions for each monsters ?