goddamn i worked it out, must have been a fluke.
While Not KeyHit(1)
If KeyDown(200);forward
MoveEntity Player,0,0,1
If Animating(Player)=walk Then Animate Player,3,.5,1
EndIf
If KeyDown(208);back
MoveEntity Player,0,0,-1
If Animating(Player)=walk Then Animate Player,3,-.5,1
EndIf
If KeyDown(30);jump
MoveEntity Player,0,1,0
If Animating(Player)=jump Then Animate Player,3,-.5,3
EndIf
If KeyDown(203) Then TurnEntity Player,0,2,0
If KeyDown(205) Then TurnEntity Player,0,-2,0
If Not Animating (Player) Then Animate Player,3,0,2,5
By applying the 'tween'on the still sequence, it tweens between all other sequences. Looks ok. just have to work out the jump now.
While Not KeyHit(1)
If KeyDown(200);forward
MoveEntity Player,0,0,1
If Animating(Player)=walk Then Animate Player,3,.5,1
EndIf
If KeyDown(208);back
MoveEntity Player,0,0,-1
If Animating(Player)=walk Then Animate Player,3,-.5,1
EndIf
If KeyDown(30);jump
MoveEntity Player,0,1,0
If Animating(Player)=jump Then Animate Player,3,-.5,3
EndIf
If KeyDown(203) Then TurnEntity Player,0,2,0
If KeyDown(205) Then TurnEntity Player,0,-2,0
If Not Animating (Player) Then Animate Player,3,0,2,5
By applying the 'tween'on the still sequence, it tweens between all other sequences. Looks ok. just have to work out the jump now.