ahhgghh

Blitz3D Forums/Blitz3D Beginners Area/ahhgghh

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goddamn i worked it out, must have been a fluke.


While Not KeyHit(1)

If KeyDown(200);forward
MoveEntity Player,0,0,1
If Animating(Player)=walk Then Animate Player,3,.5,1


EndIf

If KeyDown(208);back

MoveEntity Player,0,0,-1
If Animating(Player)=walk Then Animate Player,3,-.5,1

EndIf


If KeyDown(30);jump

MoveEntity Player,0,1,0
If Animating(Player)=jump Then Animate Player,3,-.5,3

EndIf

If KeyDown(203) Then TurnEntity Player,0,2,0
If KeyDown(205) Then TurnEntity Player,0,-2,0

If Not Animating (Player) Then Animate Player,3,0,2,5

By applying the 'tween'on the still sequence, it tweens between all other sequences. Looks ok. just have to work out the jump now.