BTW sorry to doiron and tom. I didnt mean to negate your hard work.
Thanks to you for having halo release the source: after all, you saved some time to me, and others could still benefit from the model (though untextured) I released.
Oh, and the credits for the original nightvision goggles go to Tom, I just optimized it to fit a lower polycount.
Please note that the physics routines are still being developed. I found I had to change some things when I actually tried to implement it into the game engine, o it is a little different. The soft bodies demo is momentarily broken.
As you explained, I noticed that the demos presented in the original exe are fairly different, but the soft bodies one didn't seem to be the only to have problems: the physics in the ball demo seems to be gone too (the balls didn't bounce), and the ragdoll seems to have some more collision problems (the legs once fall under the room, and the doll always slides visibly). Didn't have the time to 'explore' the source though. Excellent work anyway!