But HOW do you tell it this normal? That's what I was debating. It sounds to me like you need to dot blend this normal map with another normal map or a solid color to get an effect. And you can't use a solid color for the light direction if the geometry deforms, and, I realised since my last post, that you can't use a solid color with point lights, only with directional lights, because you have cases like a long wall with a light near the middle... the normal from the light to the wall is different along the whole length of the wall. Only with directional lights could you get away with using a single light normal.
"however I for one am still optimistic I can do something decent going by what he has said"
Oh don't get me wrong. I'm still looking forward to playing with it. If I have to invent an entirely new method of rendering to make use of it, so be it. :-)
"however I for one am still optimistic I can do something decent going by what he has said"
Oh don't get me wrong. I'm still looking forward to playing with it. If I have to invent an entirely new method of rendering to make use of it, so be it. :-)