Remember that Image is (in this case) the same as Image%.
In other words, LoadImage returns a pointer to be stored in Image, which is basically a 32-bit integer. It points to where Blitz stores the actual image data in memory.
This is how it's done for many types of data in Blitz.
In other words, LoadImage returns a pointer to be stored in Image, which is basically a 32-bit integer. It points to where Blitz stores the actual image data in memory.
This is how it's done for many types of data in Blitz.