I'm confused and concerned now.
"I mentioned that Mark said there would be no bumpmapping and that it would seem odd to say no bumpmapping if what he really meant was "something way better than bumpmapping".
"By bumpmapping, I mean 'any technique that makes stuff look bumpy'. There are quite a few ways to do this, with dot3/normal-map bumpmapping just being one of them."
Does Mark mean here that when he said no bumpmapping, he meant Bltiz would support no methods at all to make stuff look bumpy?
"Plain dot3 blending is simpler. It just performs a dot3 op with 2 textures, and is implemented as a new 'TextureBlend' flag. I have managed to make a few things look bumpy using this, but its currently pretty limited."
What does "a dot3 op with 2 textures" mean? Does that mean blending a dot3 texture with a regular texture? Or does that mean two textures are required for the dot3 operation?
The fact that he says it's "pretty limited" and that he "managed" to make a "few" things look bumpy does not bode well for this being the same Dot3 blending that Doom 3 uses.
I cannot find many pages on the web which refer specifically to the "dot3 blending" term that Mark used. So I cannot find out about this alternative Dot3 technique which he seems to be using.
Well if this isn't Doom 3 Dot3 then Mark has some damage control to do... Why didn't he say anything when people were talking excitedly on the forums about doing what Doom 3 does? I was describing to everyone how Dot3 blending works in Doom, and others were posting utlilities to make Dot3 blending maps... Ugh.
Well, maybe this alternative effect will allow you to do some cool stuff. I want to know what exactly it does now.
"I mentioned that Mark said there would be no bumpmapping and that it would seem odd to say no bumpmapping if what he really meant was "something way better than bumpmapping".
"By bumpmapping, I mean 'any technique that makes stuff look bumpy'. There are quite a few ways to do this, with dot3/normal-map bumpmapping just being one of them."
Does Mark mean here that when he said no bumpmapping, he meant Bltiz would support no methods at all to make stuff look bumpy?
"Plain dot3 blending is simpler. It just performs a dot3 op with 2 textures, and is implemented as a new 'TextureBlend' flag. I have managed to make a few things look bumpy using this, but its currently pretty limited."
What does "a dot3 op with 2 textures" mean? Does that mean blending a dot3 texture with a regular texture? Or does that mean two textures are required for the dot3 operation?
The fact that he says it's "pretty limited" and that he "managed" to make a "few" things look bumpy does not bode well for this being the same Dot3 blending that Doom 3 uses.
I cannot find many pages on the web which refer specifically to the "dot3 blending" term that Mark used. So I cannot find out about this alternative Dot3 technique which he seems to be using.
Well if this isn't Doom 3 Dot3 then Mark has some damage control to do... Why didn't he say anything when people were talking excitedly on the forums about doing what Doom 3 does? I was describing to everyone how Dot3 blending works in Doom, and others were posting utlilities to make Dot3 blending maps... Ugh.
Well, maybe this alternative effect will allow you to do some cool stuff. I want to know what exactly it does now.