Calculating triangle directions

Blitz3D Forums/Blitz3D Programming/Calculating triangle directions

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Nice idea, but it doesnt work. Your method would have every triangle moving in the SAME direction (already tested this method). Thus it looks like the object is simply moving.

I need to get the actual DIRECTION of the triangle face in order to accurately move them. I dont know how to calculate this using the vertex normals (yet!). If needed I'll replace MoveEntity with TranslateEntity to move them more accurately.