Nice idea, but it doesnt work. Your method would have every triangle moving in the SAME direction (already tested this method). Thus it looks like the object is simply moving.
I need to get the actual DIRECTION of the triangle face in order to accurately move them. I dont know how to calculate this using the vertex normals (yet!). If needed I'll replace MoveEntity with TranslateEntity to move them more accurately.
I need to get the actual DIRECTION of the triangle face in order to accurately move them. I dont know how to calculate this using the vertex normals (yet!). If needed I'll replace MoveEntity with TranslateEntity to move them more accurately.