the "little guys" have 2 HUGE advantages over the "Big Boys"
Innovation and creativity.
Innovation and creativity.
i don't agree. not only because you suggest that the "big boys" don't have creative and innovative employees but also because original games don't sell anymore (sadly). for example: rez, vib ribbon and doshin the giant were all innovative and creative games but sold really poorly while really crappy games, such as enter the matrix, made huge profits.
the limitations you have by working with so little manpower can force one to be creative and innovative but it's no guarantee for a great game.
what bouncer said (except for the "pointles to try to create somekind of all-purpose fps engine" part) is harsh but very true, it's almost inpossible to compete with the "big boys" using blitz.
but should you care?
i use blitz because i like making games and i don't like hardcore programming. i like to think how the game should work, not how a triangle is rendered or how a 3d model is loaded. blitz is realy great for that purpose, the engine that halo is building is equally great for that purpose.
or something like that ;)