Okay, But how would I use meshesintersect to perform collision functions. Currently I am using the ODE physics sytem which needs variables like CollisionX/Y/Z and CollisionNX/NY/NZ. I know meshesintersect does not produce these variables, so how would I make it, or how would I do it? Even if I was not using ODE, how would I use it to perform regular collision functions?
P.S. I know that MOST commercial games use seperate collision meshes with few polygons on them just to get a rough collision outline.. This is what I was thinking of.
P.S. I know that MOST commercial games use seperate collision meshes with few polygons on them just to get a rough collision outline.. This is what I was thinking of.