Halo & all,
I've had a messwith the sniper rifle, there was some really funky geometry in there, in Lightwave terms we call it '2 point polys', kinda like redundant poly edges. I ended up removing about 300 polys without drasticly changing the look, although it does look more conventional with the colors used in this GL screenshot. Also the UV map was all messed up when I imported it into LW, dunno if that's the funky 3DS importer or not :) I'll redo the UVs if this incarnation of the model is 'the one' you guys want to use.
716 polys

Also, I've had a go at making some first person view arms/hands. Currently at 365 polys per arm/hand. But bear in mind I can remove unseen geometry from each arm and probably reduce the overall count to about 500.

I can animate these to suit, but I'd need some hard coordinates for for each weapon used in the engine. Unless you can suggest a better way, this is what I was thinking
Using a righthanded player, think of the center of the palm as the coordinate I need:
Left hand position holding stock
Left hand magazine clip position
Left hand weapon cock (ooer!) 2 coords needed here, grab, pull to..
Right hand on handle
Bear in mind in LW I work using real world scale.
What ya think?
Tom
I've had a messwith the sniper rifle, there was some really funky geometry in there, in Lightwave terms we call it '2 point polys', kinda like redundant poly edges. I ended up removing about 300 polys without drasticly changing the look, although it does look more conventional with the colors used in this GL screenshot. Also the UV map was all messed up when I imported it into LW, dunno if that's the funky 3DS importer or not :) I'll redo the UVs if this incarnation of the model is 'the one' you guys want to use.
716 polys

Also, I've had a go at making some first person view arms/hands. Currently at 365 polys per arm/hand. But bear in mind I can remove unseen geometry from each arm and probably reduce the overall count to about 500.

I can animate these to suit, but I'd need some hard coordinates for for each weapon used in the engine. Unless you can suggest a better way, this is what I was thinking
Using a righthanded player, think of the center of the palm as the coordinate I need:
Left hand position holding stock
Left hand magazine clip position
Left hand weapon cock (ooer!) 2 coords needed here, grab, pull to..
Right hand on handle
Bear in mind in LW I work using real world scale.
What ya think?
Tom