applied to a sprite. But it doesn't matter anymore. Sorry about the vagueness of my first post. Vagueness helps no man.
I'm thinking of rendering the screen to an image 32x32, then scanning it pixel by pixel and reading brightness values. Then, if a value is over a certain amount, draw a sprite to that position on the real scene. This should be pretty blurry, but any bigger an image res, and the algo will be too slow. What does everyone think?
I'm thinking of rendering the screen to an image 32x32, then scanning it pixel by pixel and reading brightness values. Then, if a value is over a certain amount, draw a sprite to that position on the real scene. This should be pretty blurry, but any bigger an image res, and the algo will be too slow. What does everyone think?